Virtual reality may finally be having a moment, at least for one community.
A group of students from Kent Career Technical Center in Grand Rapids, Michigan, has created a VR experience that aims to help students with autism practice social interaction.
It’s far from a finished product, but was polished enough to make it to the final round of Samsung’s nationwide Solve for Tomorrow invention competition last month.
The app places students in various social situations in VR — the hallway, the classroom, interactions with friends, teachers, and students. Students are given options for how to respond to various situations, and can “practice” the interactions in VR. The kids developed the scripts and scenarios in consultation with autistic students and behavioral psychologists.
For example, you can practice meeting new students in the hallway, study in the library, and respond to teacher questions in a classroom. In one classroom scenario, a student next to me was having computer troubles, and I was tasked with deciding whether to try to help her fix it myself or alert the teacher.
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